Number 5 is Not Alive
In hopes of maybe getting a few less emails informing me of this news, I feel beholden to post that yes, I am aware that Wizards of the Coast has announced their intent to produce D&D 5.0. This may surprise you, but no, I do not think that is pertinent news to my interests as expressed in this blog. Frankly, about the best thing Wizard’s could do for me at this point is to change the name of their product. Obviously they would never do that, there’s a huge amount of marketing power in that name, but at least it would clear up any confusion about what I’m referring to when I say that I play D&D.
I grant you, there’s some very nice sentiment in that article that clearly acknowledges the rift in the current fan base across the many editions:
We want a game that rises above differences of play styles, campaign settings, and editions, one that takes the fundamental essence of D&D and brings it to the forefront of the game. In short, we want a game that is as simple or complex as you please, its action focused on combat, intrigue, and exploration as you desire. We want a game that is unmistakably D&D, but one that can easily become your D&D, the game that you want to run and play.
As I said, it’s a lovely sentiment, but I have to ask one very important question: what’s in it for me? I mean, seriously, I already have a game that’s my D&D, whose focus and complexity is exactly the level I prefer. Even if you took every single piece of advice I gave on what would make the game more enjoyable for me personally (which I’m certain would not help your sales), why would I buy it? I already own that game.