That was easier than expected. Below is the table I came up with.  Data in black all came straight out of the Moldvay basic book.  Data in red was extrapolated from data in Moldvay Basic plus values in Labyrinth Lord.  In most cases this was simply taking the LL values and expressing them in Moldvay’s coins (easy, as it’s given that 10 coins weighs a pound).  In other cases I had to use some creative invention.  Mostly this is around weapons with ammunition.  Moldvay lists these separately for cost, but lumps them together for encumbrance.  I wanted to figure out what 1 arrow/quarrel weighs using LL, but retain the correct totals when combining the numbers presented in Moldvay.  Also I slightly reduced the weight of iron spikes as listed by LL so they would divide into a weight per spike better.

Anyway, here’s the table:

Item Cost in gp Weight Damage Range





Battle Axe (two-handed) 7 50 1d8
Hand Axe 4 30 1d6 10/20/30
Crossbow 30 35
80/160/240
Case of 30 quarrels 10 15 1d6
Long Bow 40 30
70/140/210
Short Bow 25 20
50/100/150
Quiver of 20 arrows 5 10 1d6
1 Silver-tipped arrow 5 0.5 1d6
Normal Dagger 3 10 1d4
Silver Dagger 30 10 1d4
Short Sword 7 30 1d6
Sword (normal) 10 60 1d8
Two-handed Sword 15 150 1d10
Mace* 5 30 1d6
Club* 3 50 1d4
Pole Arm (two handed) 7 150 1d10
Sling* 2 0
40/80/161
30 Sling Stones 0 10 1d4
Spear 3 30 1d6 20/40/60
War Hammer* 5 30 1d6





Chain Mail Armor 40 400

Leather Armor 20 200

Plate Mail Armor 60 500

Shield 10 100






Backpack 5 20

Flask of Oil 2 15
10/30/50
Hammer (small) 2 20

Holy Symbol 25 10

Holy Water (1 vial) 25 10
10/30/50
Iron Spikes (12) 1 72 (6 each)

Lantern 10 30

Iron Rations (1 week) 15 10

Standard Rations (1 week) 5 10

Rope (50′ length) 1 100

Small Sack 1 5

Large Sack 2 5

Thieves’ Tools 25 10

Tinder Box (flint & steel) 3 0

Torches (6) 1 60 (10 each) 1d4
Water/Wine Skin 1 40

Wine (1 quart) 1 5

Wolfsbane (1 bunch) 10 0

Wooden Pole (10′ long) 1 80