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	<title>Comments on: Reducing the Deadliness of D&amp;D</title>
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	<link>http://blog.binkystick.com/2010/02/07/reducing-the-deadliness-of-dd/</link>
	<description>Thoughts on gaming, pictures I took, and whatever else comes to mind</description>
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		<title>By: Paul&#039;s Blog &#187; Limb Loss</title>
		<link>http://blog.binkystick.com/2010/02/07/reducing-the-deadliness-of-dd/comment-page-1/#comment-667</link>
		<dc:creator>Paul&#039;s Blog &#187; Limb Loss</dc:creator>
		<pubDate>Sat, 07 Jan 2012 03:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.binkystick.com/?p=64#comment-667</guid>
		<description>[...] makes sense given that 3 of the 7 PCs are missing an appendage.  How did this come about?  Well, it&#8217;s this critical system I&#8217;m using.  The gist is that when a PC should normally die (0 hp), I instead give him a critical effect [...]</description>
		<content:encoded><![CDATA[<p>[...] makes sense given that 3 of the 7 PCs are missing an appendage.  How did this come about?  Well, it&#8217;s this critical system I&#8217;m using.  The gist is that when a PC should normally die (0 hp), I instead give him a critical effect [...]</p>
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		<title>By: Paul&#39;s Blog &#187; Run Away!</title>
		<link>http://blog.binkystick.com/2010/02/07/reducing-the-deadliness-of-dd/comment-page-1/#comment-83</link>
		<dc:creator>Paul&#39;s Blog &#187; Run Away!</dc:creator>
		<pubDate>Wed, 14 Jul 2010 12:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.binkystick.com/?p=64#comment-83</guid>
		<description>[...] LL game?  Well, obviously there is no do-over mechanic, so that&#8217;s not an issue.  I added a critical hit system to the game, originally just to reduce deadliness, but I find it has an nice secondary effect of [...]</description>
		<content:encoded><![CDATA[<p>[...] LL game?  Well, obviously there is no do-over mechanic, so that&#8217;s not an issue.  I added a critical hit system to the game, originally just to reduce deadliness, but I find it has an nice secondary effect of [...]</p>
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		<title>By: Paul</title>
		<link>http://blog.binkystick.com/2010/02/07/reducing-the-deadliness-of-dd/comment-page-1/#comment-82</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 14 Jul 2010 12:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.binkystick.com/?p=64#comment-82</guid>
		<description>After some use in play I&#039;ve found that the severed severity result is still very deadly and comes up a little too often for my tastes.  I&#039;ve changed the die roll in that chart to a d8, using 1-4 for broken, 5-7 for maimed, and 8 for severed.</description>
		<content:encoded><![CDATA[<p>After some use in play I&#8217;ve found that the severed severity result is still very deadly and comes up a little too often for my tastes.  I&#8217;ve changed the die roll in that chart to a d8, using 1-4 for broken, 5-7 for maimed, and 8 for severed.</p>
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